Endless Legend Wiki
Morgawr mood

Background[]

The Morgawr grew out of the laboratories of the Endless; the result of experiments whose success cannot be known as the original scientists left no discernible plans. Whatever sort of programming they were given by their Creators, it seems to drive them to radically evolve their society and their technology. As they cannot make fire and thus smelt metals and launch complex industrial processes under the sea, they must encroach on the lands in order to continue this march of evolution.

Due to their telepathic powers, though their society is made of individuals they have a strong tendency to think and decide simultaneously together. There is less of a sense of tribe, clan, or family, for once a mind loses its individuality among a community the sense of a smaller grouping is unimportant. Groups and packs tend to form around tasks and desires, so a group of Morgawr who wish to do something simply detach themselves and move together, knowing already what it is they wish to achieve and with whom they will do it.

Traits[]

  • Neptunian Only trusting the waters, this faction has faster, stronger troop transports and can disembark and embark anywhere. [Free Embark/Disembark. Improves transport ships. Unlocked by the Shipyard technology]
  • Hydrophilic Driven by a fear of drying out and turning to lowly dust, this faction is most productive close to water. [+ 2 Prod/Science on Terrain with Sea or Lake / +1 Prod/Science on Terrain with River]
  • Sea Traders Masters and mistresses of the seas in all their forms, the faction will not trade on land. Trade on the sea provides Dust and Science bonuses. [+100% bonus from ocean control on sea trade. Imperial Highways cannot be researched. Cargo Docks moved to Era II]
  • The Black Spot Cursing a selected Major Faction with the Black Spot gives any empire that destroys units of that cursed empire extra Dust. [Unlocks the diplomatic declaration The Black Spot]
  • Cat's Paw Masters of mind control and suggestion, roaming Minor Faction armies can be controlled by the faction for their own nefarious purposes. [Can take control of roaming armies or fleets]
  • Seeds of Dissent Seemingly content and pacified Minor Faction villages in neutral regions can be instigated to rise up and cause trouble. [Can make pacified villages hostile again]

Units[]

The Morgawr have only one land-based troop type, and are the only faction with their own sea-faring units. Two of their units are sea-faring among which one is submersible, and one land-based support unit.

Technologies[]

Breaching Wave

Mark of the Damned

Appearance[]

There are two types of Morgawr. The first type are gnarled land-based creatures, grotesque deformations of twisted humanoid appearance, with wispy hair and covered in ritual markings. The second type are their nightmarish sea creatures, monsters with giant maws often seen too late to flee...

Art[]

SeaDemons MoodA
MorgawrMindControl

Featured Videos[]

https://www.youtube.com/watch?v=e75qk0OoVZk

https://www.youtube.com/watch?v=32N24iIlMt0

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